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If( DispersionPistol(Other)!=None & ReplaceWith(Other,string(class'ImpactHammer')) )Įlse if( Automag(Other)!=None & ReplaceWith(Other,string(class'Enforcer')) )Įlse if( Stinger(Other)!=None & ReplaceWith(Other,string(class'PulseGun')) )Įlse if( ASMD(Other)!=None & ReplaceWith(Other,string(class'ShockRifle')) )Įlse if( Eightball(Other)!=None & ReplaceWith(Other,string(class'UT_Eightball')) )Įlse if( FlakCannon(Other)!=None & ReplaceWith(Other,string(class'UT_FlakCannon')) )Įlse if( Razorjack(Other)!=None & ReplaceWith(Other,string(class'Ripper')) )Įlse if( GESBioRifle(Other)!=None & ReplaceWith(Other,string(class'UT_BioRifle')) )Įlse if( Rifle(Other)!=None & ReplaceWith(Other,string(class'SniperRifle')) ) #exec OBJ LOAD FILE=Classes\UT2.u PACKAGE=UTWeaponsįunction bool CheckReplacement(Actor Other, out byte bSuperRelevant) #exec OBJ LOAD FILE=Classes\UT.u PACKAGE=UTWeapons Redeemer : The Redeemer fires a huge, slow moving missile which can deal one shots to any infantry caught in the blast, and most vehicles as well.Code: Select all //= Also the secondary fire can be used as a land mine.Ī.V.R.I.L Longbow : The A.V.R.I.L fires a large rocket at enemy vehicles, and can pierce armor as well. The secondary fire allows you to accumulate more sludge into the chamber, which will do more damage. Sniper Rifle : the sniper rifle is best used at long range, and delivers a powerful shot to enemy infantry, though it has to cycle each shot with a bolt before firing again.īio Rifle : the Bio Rifle fires globs of toxic waste at targets, and is best used at close to mid range combat. the secondary fire of the roket launcher is a multi shot lock-on fire very usfull against vehicals. Rocket Launcher : the Rocket Launcher fires a medium speed rocket when fired with the primary fire, but its true usefulness is its lock on capability. The secondary fire fires a ball of energy at the target, and can be used with the primary fire. Shock Rifle : the shock rifle fires a concentrated beam at its target, which will kill in usually three hits. Stinger Minigun : useful for eliminating close to medium range targets, the Stinger's primary fire is the most rapid in the game.įlak Cannon : the Flak Cannon is best used at close range, where it can deal out one shot kills when directly in front of an enemy. As an added bonus, the secondary fire can be used to heal friendly vehicles and nodes.Įnforcer Pistol: this gun is good for close range when dual weilding. Link Gun : the link gun is useful for close to medium range combat. Many of them also have a primary and secondary attack. Vehicles can also be used as weapons as well. Some guns combine primary and alternate fire for combos, such as the Shock Rifle beam and core combo, to the configurable spread of rockets. All weapons have an alternate fire mode, which can vary from a zoom capability, to a more powerful, though more ammo consuming attack. Thus, there are many weapons in the game. In Unreal Tournament 3, the purpose is to kill your enemies and avoid as many deaths as possible. Write the first paragraph of your article here.